Outland

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Jun 082011
Above: Out is in.

I'm always late to the party with my reviews, since I rarely get advance copies, but in this case it seemed even later than usual. The version I played, on , has been out since April 27. But in this case, Sony's loss is my gain. Thanks to the PlayStation Network outage, Outland will be out next Tuesday for -- which makes this review timely as hell. PSN owners, if you want the short version: thumbs up!

Blessedly, I don't have too much to add to what I said in the review. I just thought this game felt great in my hands. So if the levels seem sparsely populated at times, that's all the better because it is such a joy to move through the space. Then, when you hit the frequent difficulty spikes, you at least feel equipped to get past them with enough honest effort. It's not one of those games whose sole purpose is to keep tricking you into getting killed.

It is a strange transition sometimes between the Metroidvania stuff and the bullet hell stuff, and while a lot of positive reviews of Outland have called them two great tastes that taste great together, I don't know if I'd go that far. It's more like two great tastes that taste great near each other. Only during the boss battles do the two modes of play really seem integrated, and even then the only exploration you're doing is probing for weaknesses. No matter. Both are expertly executed.

Sadly, I was not able to try the co-op modes, since no one on my friends list had the game, and playing with strangers gives me heart palpitations. Given how much I liked the single-player campaign, my feeling is that the multiplayer could only be a bonus. If co-op is inferior, well, then you've still got an awesome one-player game. And if it's terrific, all the better!

All right, let's all go back to reading 8,000 identical Tweets from an E3 press conference.

 

All this week, we'll be recapping the year that was. Today: 2010 honorable mentions.

Rough as this year was, there were still plenty of games that I played and enjoyed, even if they didn't end up making my list of the best games of the year. In chronological order of when I played them:

Battlefield: Bad Company 2: I don't think I ever wrote about this game. I am generally tired of military-themed shooters, but I dug the big maps and the vehicles, and I want to apologize to the dozens of teammates I inadvertently murdered whenever I was driving.

Alan Wake: A terrific-looking shooter with a decent gameplay gimmick and a nice sense of pacing. If only this bestselling author hadn't been such a terrible writer.

Super Mario Galaxy 2: Even if I find myself reaching the "it's not you, it's me" stage with a lot of these Nintendo games, the quality is undeniable. You still can't screw with Super Mario.

Hydro Thunder Hurricane: A super-fun throwback arcade racer for . I really, really liked this game. It almost made my top 10 for the year.

Metroid: Other M: Uneven, especially where the storytelling was concerned, but Other M was a fun and fast-paced update to the Metroid universe. I just wish it hadn't gotten better after it ended!

NBA Jam: I almost forgot it existed, but I had fun with this game while it lasted. God, is that the most mild praise you can imagine, or what?

Mario vs. Donkey Kong: Mini-Land Mayhem!: My first review for Joystiq was also my biggest surprise of the year. This game's reach doesn't exceed its grasp; it accomplishes everything it sets out to do.

Donkey Kong Country Returns: Rock-solid 2d platforming marred only by -- what else? -- shoehorned waggle control. Apparently there's a classic controller mode available, which probably would have helped to know when I was playing it.

Majin and the Forsaken Kingdom: Another surprise. I predict that, a year from now, one of two things will happen: either you'll be able to get this game for five bucks from every bargain bin in the country, or you'll have to get it for a hundred on eBay. Both outcomes seem equally likely.

2: All right, you bastards. You win. I like Mass Effect 2. Sure, I still find the moment-to-moment play excruciating, just trying to accomplish the simplest tasks, and the plot isn't that good. I've pretty much lost track of the whole thing at this point. The non-stop recitation of alien races and planets is stupefying. And, come on: The Illusive Man? Seriously? WTF kind of lazy storytelling is that? He smokes so mysteriously! And where the hell is he? Is there a bathroom on his solar observation deck?

But, on the other hand, my renegade FemShep is awesome. I like her dark humor and her clear-eyed take on things. She doesn't do the things I would do in her position, but neither do I feel like the game is forcing my hand. I'm trying to get inside this character's head. There are times when it seems like this is exactly what a roleplaying game is supposed to be.

Now let's never speak of this again.

Some Games I Wish I Had Played: Split/Second, Blur, Metro 2033, , Assassin's Creed: Brotherhood, Pac Man CE DX

Can't win 'em all.

Tomorrow: the worst games of 2010.

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